Posts Tagged ‘3D API’

Papervision Optimization

Tuesday, March 3rd, 2009

If you’ve dabbled at all with Papervision yet, you may have already seen small wisps of smoke coming from your processor, as have I.  I’m having a love-hate relationship with Flash player. Flash player does not yet live up to the potential that 3D APIs such as Papervision have to offer. I am ready, willing and able to use many of the wonderful features that the Papervision Team has added, such as shaders; but when it comes to practical implementation, I’m always faced with the limitations of Flash player and the processor. To keep us on good working terms, Optimization is key. (more…)